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Games, technology, music, silliness. Oh and ninjas. Lots of ninjas.

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Location: Oslo, Norway

I am Andreas. Day time programmer and technical consultant. Night time musician and game developer.

Friday, December 01, 2006

Halo 3 screens do not impress

Not saying Bungie won't come through in motion, but compared to Gears of war or even other "lesser" contemporary next generation titles; what the fuck is this?

I'm not saying graphics are all, and these are probably early screens, but seriously, this smells of laziness. Textures repeat fast and early, there seems to be basically no shadowing beyond the soft shadows they've run with since Halo 1, gunfire and explosions looks absolutely pathetic (smoke erupting *at the same time* as the explosion?), and those trees.. What the hell? Haven't Bungie heard of speedtree before?

Are we supposed to be blown away by what looks like HD Halo 1? There's little or nothing here that's remotely impressive compared to the rather attractive announcement trailer (which i will otherwise continue to abhorr forever due to my pet peeve with Marty O'Donnell's soundtrack - i can't stand five seconds of it, much less a trailer full of it).

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Blogger Nick said...

My god sir are you retarted? This is pre-alpha, MULTIPLAYER. Bungie has stated that they have not even added any of their HD assets. It's like a modified Halo 2 right now. Notice how all the single player screens look good, that's cause they are much further in development. The E3 trailer was in-game engine. That is what Halo 3 will look like, if not better. This is why Bungie was so hesitant on releasing PRE-ALPHA screens. From people like you who judge it by a part of the game thats not anywhere near finished. They just started multiplayer development give em a break. My guess is your a sony fanboy... or retarted.

2:06 AM  
Blogger Nick said...

Forgot to mention mostly everything is using PLACEHOLDER textures also.

2:07 AM  
Blogger Sunjammer said...


8:06 AM  

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